NASA released a selfie of the Curiosity Mars rover after combining 57 photos of the space-dwelling vehicle.
The rover typically collects sand and examines particles on Mars – and once a year it stops to sing ‘Happy Birthday’ to itself – but the car-sized rover has also dedicated time to snapping pictures.
And many of them have been of itself.
In August 2015, the rover took a 92-image composite selfie after drilling a rock nicknamed ‘Buckskin’ in the Marias Pass area.In June 2014, it snapped a self-portrait to celebrate being on Mars for exactly one full Martian year, which is the equivalent of 687 Earth days.
The latest selfie was released on Friday and is at least the third that Curiosity has sent back to NASA since the rover first landed on Mars in 2012.The rover took the picture by the Red Planet’s Namib Dune on January 19. NASA scientists used the rover’s Mars Hand Lens Imagers camera, which is at the end of its arm, to take the picture.The arm with the Hand Lens is only partly visible because the image is a composite.
#FirstCrush Apple apparently wants to help you charge your iPhone no matter where you are in your home. A new report suggests that it’s building a new wireless charging technology that wouldn’t require direct contact with a power mat.
Bloomberg reports that Apple “is exploring cutting-edge technologies that would allow iPhones and iPads to be powered from further away than the charging mats used with current smartphones.”
The idea is not a new one. Earlier this month, Ossia showed off a system that allows an iPhone to be charged in mid-air. It works by using an antenna that can capture energy held in radio frequency waves floating through the air that are carefully directed from a central hub.
It’s not an easy challenge, for a number of reasons. The technology required to capture enough energy is, for Ossia at least, rather bulky. And as Bloomberg points out, “efficiency of power transfer decreases as the distance between transmitter and receiver grows.” If Apple is trying to build a sleek phone, those two issues create a compounded problem where it’s difficult to charge a battery quickly.
Indeed, Bloomberg claims that Apple “is looking to overcome technical barriers.” No kidding. In fact, it’s likely been working on wireless charging for years by this points. Whether we’ll see in the next iPhone, or the one after that? We’ll have to wait and see.
#FirstCrush Future for Virtual reality gaming is becoming more and more realistic day by day. A Virtual Reality (VR) headset allows you to explore an imaginary world & experience full immersion. This will be a game changer once companies develop full 3D immersion in the VR headsets.
A VR headset is the best way to appreciate the truly immersive nature of the game. Two dimensional renderings do little justice to the 3D version – or the hardware used to play it.
That sums up the problem with virtual reality – it’s hard to sell 3D in a 2D world.
“Today we use devices like smartphones and tablets. Tomorrow we want to change the dynamic around immersive, advanced, virtual reality,” said JP Nauseef, the founder of Krush technologies, a company starting to develop virtual reality hardware.
Major advances in virtual reality are starting to take shape. Tech giants like Google, Facebook and Samsung are just some of the players heavily investing in VR. Cheaper, more sophisticated, headsets are coming to market every year.
At the same time, futuristic hardware like Moveo, a concept simulator developed by Krush, are expanding the scope of possibilities for virtual reality.
But according to Halsey Minor, founder of CNET networks and several other tech enterprises, accelerating growth in VR must be content driven.
“I think the biggest opportunities in VR are around the biggest opportunities in television and that requires the ability to do live streaming VR, which today has been a very difficult thing because of the technology involved,” said Minor, who is heading up Reality Lab, a start-up focused on bringing VR into the mainstream.
Minor recently unveiled the Quantum Leap VR system, a device that starts paving the way towards a future where people will be able to experience live sporting events and concerts in virtual reality.
“It’s 16 HD cameras all running at the same time and out of those 50 gigabytes of information, a huge amount of information, we have to craft to perfect 360 degree spheres for each eye and then transport that over the Internet,” Minor added.
He predicts that just like the Internet is supplanting newspapers, VR will have the same effect on television.
“The most interesting thing that we are going to find out in 2016 is how fertile is the market right now. Are we going to sell 10 million of these? Are we going to send a million of these? But I think that is going to tell us what our trajectory is because where you start is going to determine how fast you grow,” he said.
No matter the pace, Minor says immersive technology will increasingly turn the virtual world into our everyday reality.